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How To Design A Decent User Interface

Corinna Habets
Chaos Communication Congress 23th (23C3) 2006
Indexed on
Mar 27, 2013
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Prepare to be brainwashed! This talk wants you to switch from the developer's perspective to that of an average user to design better UIs. Let's face it, there's a lot of 'hard to use'-software out there. Worse, we're among those who program it. If we now consider that for average users the UI practically _is_ the application (i.e. as much as we may wish to, they don't care whether it's programmed well, only if they can use it) this is a catastrophe. Instead of empowering users, software often leaves them frustrated. This talk wants nothing less than to change your view on software and the way you develop it. The talk will introduce 'user-centered' design and show you how to: Know the user - Know the task - Act accordingly! Disclaimer: This presentation is neither about whether qt or fltk is better, nor about the fancying-up of GUIs.

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